to an informational system for readers.
In these environments, content is not
only represented within multimodal
and interactive features that students
can respond to and control, but it is also
embedded in an instructional interface
designed to connect the activities in
virtual simulations (for example, a
virtual museum or virtual experiment).
This environment often opens up in a
separate Flash-animated interface that
includes suggestions for how to use the
website in an education setting and how
to align student activities with specific
state or national learning standards.
Google Lit Trips (www.googlelittrips
.org) is a collection of virtual literary
trips embedded in Google Earth, a geographic information program. When
readers download a Lit Trip from the
lesson database, they can follow the plot
and characters of a given book through
those areas of the globe that serve as the
book’s setting. For example, younger
students who are reading Robert
McCloskey’s Make Way for Ducklings
can take a virtual trip through Boston;
students in grades 6–8 who are reading
Laurie Halse Anderson’s Fever 1793 can
virtually explore Philadelphia; and stu-
x and y and instantly view how these
changes influence the various parts of
the equation. Reflecting with students
about how these tools can enhance their
understanding of challenging concepts
in your curriculum may encourage them
to seek out other web-based instructional systems.
Teachers can use online resources
in ways that engage students
and deepen understanding.
Working Meaningfully Online
Although the task of integrating online
information sources with curricular
goals may seem daunting, teachers can
refine their time-tested strategies for
integrating offline resources to use
online resources in ways that engage
students and deepen their understanding. By concentrating on key
learning goals and performance-based
skills, teachers can design tasks and
supports that make students’ online
work meaningful and worthwhile. EL
For example, the National Library of
Virtual Manipulatives ( http://nlvm.usu
.edu/en/nav/ vlibrary.html) is a digital
library that contains Java applets for
more than 120 activities that are aligned
to areas of K– 12 mathematics and are
translated into four languages (English,
Spanish, French, and Chinese). Each
tool includes a set of instructions, links
to national mathematics standards,
suggested learning prompts that frame
its use in a real-life application, and a
parent-teacher component that explains
how using the tool enhances learning
and understanding.
To illustrate, let’s look at Algebra
Tiles, a virtual manipulative for students in grades 6–8. The digital tool
appears in the center of the window;
learners select an item from the top
menu (Activities, Parent/Teacher, Standards, or Instructions) to reveal the
corresponding text in the right frame.
For example, one activity asks users to
“fill in the horizontal and vertical axes
to show that 4x + 2y = 2(2x + y).” Students and teachers can virtually explore
the properties and functions of different
algebraic concepts, seek support when
needed, and view learning purposes.
dents in grades 9–12 who are reading
Khaled Hosseini’s The Kite Runner can
virtually travel the difficult terrain of
Afghanistan. During their journey, students view photographs, read excerpts
from the book, answer questions, make
connections between the book and the
real world, and explore links to supplemental information about particular
locations and landmarks.
How to Use Them. When designing
lessons to accompany websites in this
category, it’s important to help students
recognize the connection between these
virtual experiences and the concepts
you cover in class. For example, after a
lesson in which students use the Algebra
Tiles virtual manipulative to multiply
specific binomials, reserve time to help
students appreciate the value of such a
tool on two levels. First, the interactive
nature of this tool enables students to
actively construct a more concrete representation of how to group multiple
unknown variables and model their
use in problem situations, as opposed
to just performing the calculations on a
given example in a math book. Second,
the open-ended nature of the tool
enables students to change the value of
References
Coiro, J., & Fogleman, J. (2009, April).
A conceptual analysis of how multimodal
content-area websites align with emerging
theories of new literacies and technology use
in schools classrooms. Paper presented in
Bridging new literacies and technological
pedagogical content knowledge (TPCK):
Theoretical and research perspectives
symposium at the annual meeting of the
American Educational Research Association, San Diego, CA.
Common Core Standards Initiative. (2010).
Common core standards for English language
arts grades K– 12. Retrieved from www
. corestandards.org/the-standards/english-
language-arts-standards
Guthrie, J. T. (Ed.). (2008). Engaging ado-
lescents in reading. Thousand Oaks, CA:
Corwin Press.
Sadik, A. (2004). The design elements of
web-based learning environments.
International Journal of Instructional Technology
and Distance Learning, 1( 8), 27–44.
Wijekumar, K. (2005). Creating effective
web-based learning environments: Relevant research and practice. Innovate,
1( 5). Retrieved from www.innovateonline
.info/ index.php?view=article&id= 26
Julie Coiro ( jcoiro@mail.uri.edu) and
Jay Fogleman ( fogleman@mail.uri.edu)
are assistant professors in the School
of Education at the University of Rhode
Island, Kingston.
38 Educational lEadErship / FEbruary 2011