The Art and Science of Teaching
Robert J. Marzano
Teaching with
Interactive Whiteboards
Interactive whiteboards have become popular over the last few years, and it appears that heir use will continue to grow exponentially.
Indeed, books like The Interactive Whiteboard
Revolution (Becker & Lee, 2009) attest to the
depth and breadth of change that this tool can
promote in classroom practice.
For those who may still be unfamiliar with the
technology, an interactive whiteboard is a large
display that connects to a computer
and a projector. The projector pro-
jects the computer’s desktop onto
the board’s surface, where users
control the computer with a pen,
finger, or other device. The board is
typically mounted to a wall or floor
stand. Various accessories, such as
student response systems, enable
interactivity.
Although many teachers have
enthusiastically adopted interactive
whiteboards, little research is avail-
able on their effect on student
achievement. However, in a study
that involved 85 teachers and 170 classrooms,
the teachers used interactive whiteboards to
teach a set of lessons, which they then taught to
a different group of students without using the
technology (see Marzano & Haystead, 2009).
What the Research Found
The study results indicated that, in general, using
interactive whiteboards was associated with a 16
percentile point gain in student achievement.
This means that we can expect a student at the
50th percentile in a classroom without the technology to increase to the 66th percentile in a
classroom using whiteboards.
In addition, three features inherent in inter-
active whiteboards have a statistically significant
relationship with student achievement. The first
80 EDUCATIONAL LEADERSHIP /NOVEMBER 2009
is the learner-response device—handheld voting
devices that students use to enter their responses
to questions. The percentage of students
providing the correct answer is then immediately
displayed on the board in a bar graph or pie
chart. Using voting devices was associated with a
26 percentile point gain in student achievement.
In general, using
interactive whiteboards
was associated with a
16 percentile point gain
in student achievement.
A second feature is the use of graphics and
other visuals to represent information. These
include downloaded pictures and video clips
from the Internet, sites such as Google Earth,
and graphs and charts. Use of these aids was also
associated with a 26 percentile point gain in
student achievement.
A third feature is the interactive whiteboard
reinforcer—applications that teachers can use to
signal that an answer is correct or to present
information in an unusual context. These applications include dragging and dropping correct
answers into specific locations, acknowledging
correct answers with virtual applause, and
uncovering information hidden under objects.
These practices were associated with a 31
percentile point gain in student achievement.
What We Saw in the Classroom
One of the more interesting findings from the
study was that in 23 percent of the cases,